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What does "scoping" mean or do?

(1 edit)

To scope basically means to "tie" together many objects during the runtime of the frame.

This is particularly hard to do in CF2.5 and things tends to get really messy if your method of scope isn't right and you have multiple objects tied together.

If you don't "Scope" you end up destroying the wrong health bars for the wrong enemies, for example.

Here I tie together: hitbox, animation, Platform Object extension and healthbar for each enemy properly.

Ahhh! Awesome! Will check this out!